AI Insights · Timothy · January 2022
Top 5 Business Games in the UK for Q4 2021
Discover the performance trends of the top 5 business games in the UK for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 business games on a unified platform in the United Kingdom showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw impressive growth in weekly revenue, starting at approximately $11K at the beginning of October and peaking at around $57K by the end of December. Weekly downloads also showed an upward trend, with a significant increase from 17K in late September to nearly 30K in the final week of December. The game’s active user base expanded from 35K to nearly 50K over the same period.
Grand Hotel Mania: Management from MY.GAMES B.V. demonstrated a steady weekly revenue, fluctuating between $11K and $17K throughout the quarter. Downloads experienced a modest rise, starting at 592 in late September and reaching 1.3K by the end of December. Active users remained relatively stable, hovering around 30K to 37K.
Law Empire Tycoon - Idle Game by Digital Things had a consistent revenue stream, ranging between $5K and $11K per week. Downloads showed variability, peaking at 8.1K in early October and then stabilizing around 7K towards the end of December. The active user count remained steady, fluctuating between 17K and 22K during the quarter.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z maintained a stable weekly revenue of around $6K to $8K. Downloads exhibited a slight decline, starting at 11.4K in late September and dropping to 8.6K by the end of December. Active users showed a slight decrease from 55K to 44K over the same period.
Finally, Upland - Buy and Sell Property by Uplandme, Inc saw a steady increase in weekly revenue, starting at $3.5K and reaching approximately $17K by the end of December. Downloads increased from 2.3K in late September to 2.5K in the final week of December. Active users remained steady, fluctuating between 8K and 10K throughout the quarter.
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